#ifndef __SCENE1_H__
#define __SCENE1_H__

#include "cocos2d.h"
#include "GameLayerController.h"
#include "BaseSprite.h"

class Scene1
{
private:
	cocos2d::CCScene * sceneInstance;
	GameLayerController* gameController;
	BaseSprite * hero;
public:
	Scene1(cocos2d::CCScene *scene);
	~Scene1(void);
	void InitScene();
	void RunScene();
	void InitAttackMenu();
	void OnMenuClick(CCObject * obj);
};

#endif

